Saturday, February 6, 2010

A Funny Thing Happened On The Way To The Forum




This week LL finally announced the end of the beloved, and long neglected SL Forum.In a patronizing, mea culpa filled post on their New Blogorama, they laid the blame squarely on the software itself,conveniently skipping over 3 years of their broken promises, lies, incompetent managers, and general contempt for the Forum and those who used it on a daily basis.

https://blogs.secondlife.com/community/community/blog/2010/02/01/upgrading-the-forums

The SL forum was a valuable source for technical advice, business advertising, and scripting and content creation info. But to many, most inportantly, it was a gathering place, a village square of sorts. The was most evident in the resident's Answers sub forum. While primarily for SL related questions of a general nature, the users of this area made it a place for all kinds of conversation. Many questions were answered, but also, friendships were made, lives were shared, thoughts and ideas were debated, and sometimes a good verbal battle would ensue.

The people who frequented RA became a community just as vibrant as any inworld community. In fact several inworld groups were spawned as a direct result of RA association.

Recently the Lab brought out it's new Blogorama, a third party created, corporate friendly, one size fits all website. It was introduced with great fanfare, and many issues with it's performance.  6 months later, most of those issues remain, with theusual LL promise of listening to feedback, and making it better. The new format for conversation on the Blogorama is a binary, Q and A style, that leaves little room for discussion of any sort. LL has promised that an RA type discussion area is forthcoming, but history has shown that their promises are not to be wagered on.

While the portion of the user base who frequented the Forum, and RA may be small and most likely insignificant in LL's eyes, among them are some of SL's staunchest supporters. Business owners, creators or just dedicated users, the have stayed with SL through all the turmoil of the past 3 years, and show no signs of leaving, in spite of LL's continued disdainment.

While perhaps not catastrophic, this latest move is just another example of the new direction the Lab has taken with regard to SL, echoing the new corporate motto of "The customer is never right."

My good friend, Lindal Kidd, is one of the people described above. She is passionate about SL, is dedicated to teaching other users how to get the most out of it, and is also a business owner. She has always been an eloquent forum poster, and this week she did herself and all who share her passion proud. The following was posted on the Blogorama in several places as well as being picked up on some blogs.it sums up the way a lot of SL users feel about the course LL has taken in recent months. Feel free to share it and pass it on if you so desire.


Some of you may have read and laughed at Trout Recreant’s hilarious “Letters From the Lindens”, lampooning our Service Provider’s policies and the haphazard ways in which (it seems) they make decisions.

There have been a lot of those over the past year. The Homestead bait and switch, the introduction of themed, Linden-built mainland areas, the ghettoization of Adult Content, “Linden Homes”, the flirtation with FaceBook and Twitter, the purchase of a FaceBook clone, the abolition of the Mentors, and the abolition of the XStreetSL and the official SL Forums.

There’s more on the horizon. The imposition of script limits. A dumbed-down Viewer 2.0. Favored status for some, but not all, content creators.

And of course, some real problems remain unaddressed. Lag. Inventory loss. Failed teleports. Maximum stable concurrency. Content theft and its mirror twin, false accusation of content theft.

With all of that, I thought it was about time that the Residents wrote a letter TO the Lindens. It’s arrogant of me, I know, to place myself in the position of speaking for “the Residents”. We are a diverse group with a wide range of opinions. Still, I think that a great many residents will agree with what I’ve written here.

Dear Linden Lab,

We love Second Life, the virtual world whose infrastructure you created and manage. Although it has many flaws, it’s far and away the best virtual world platform in existence. We want to see it flourish and grow, just as you do. Because of that, we are passionate in our opposition to a number of changes the Lab has made, and is apparently planning to make. We are passionate because we, as the people who are in SL every day, see the damage that they have caused, and greatly fear what damage the new changes will cause.

We are also passionate in our desire for improvements. We see the problems with SL. We are frustrated by them every day. So it angers us to see you ignoring these real problems, and us, in a quixotic quest for “millions of new potential Residents.”

Let’s think about that one for a moment. At present, the grid can only support a maximum concurrency of between 70,000 – 80,000. Somewhere in there, things begin to break and either some functions (transactions, teleports, rezzing) become unstable, or the grid itself goes down. Until that problem is solved, it makes no sense to waste time with policy changes that might (you hope) bring in huge numbers of new users.

SL is a communications platform. As such, it shares some characteristics with MMORPGs, and some with social networking sites like FaceBook. These other platforms and virtual worlds like SL compete for the on line time of a large number of people. But, although they are similar, they are NOT the same, and they have distinctly different strengths and appeal to different segments of that potential audience.

MMORPGs are graphically rich. They have (and users need and demand) high frame rates. They appeal to those who want to play a game, to compete within a fixed and relatively limited rule framework. SL, in contrast, is largely user-created. And it is open-ended, with a very loose framework that lets users pursue the activities they choose. While the graphics performance of a video game would be wonderful to have, SL trades off some of that performance potential in order to gain its distinct advantages.

Social networking sites are all about facilitating connections between people. As such, they are a tool to enhance a user’s life and expand their circle of friends. Such sites are used by people to find potential friends, business associates, lovers, or mates. They are outward-oriented, and closely linked to the real world lives and identities of their subscribers. SL, on the other hand, features anonymity. While users can use it for social networking, and reveal personal information to either those they choose, or to everyone, many Residents use SL as an escape from Real Life. Their SL existence is quite meaningful and real to them, but it is largely separate from, and carried on parallel to, their Real Life.

As users of modern internet connectivity platforms in general, we see the advantages of all three of these types of platforms. MMORPGs are good for entertainment and escape. Social networking sites are good for making connections. However, it is only a true virtual world like Second Life that is usable for both purposes. There are necessary and unavoidable tradeoffs involved in creating such a multipurpose platform.

Because of that, we see it as a grave mistake for SL to try too hard to become either an MMORPG or a social networking tool. For example, in acquiring Avatars United, LL may be opening a door through which many residents will exit the grid in favor of a tool that better suits their main purpose. If LL were to go in another direction, and take control of content creation in order to dramatically improve performance, residents who are interested in creating, or running a business, will depart.

You must pursue the middle ground that you have already staked out. No single application can be everything to everyone, and it is a mistake to squander resources in trying.

What you have is an entertainment platform with (potentially) broad appeal. Instead of trying to force SL into a FaceBook mold, or turn it into WoW, make it the best of its kind.

SL has another unique feature: its economy. This is perhaps SL’s greatest selling point…that people can come here, and leave (if they are skillful and lucky) with more money than they came in with. But this economy is fragile. There are a limited number of products that are possible. By eliminating gambling, you cut off a whole segment of that economy (the fact that it was a legal necessity is irrelevant. It still harmed the economy). By restricting adult content, you are slowly strangling another, larger segment. There are really only three basic commodities in SL: virtual land, content creation, and entertainment.

Linden Lab has ultimate control over all of these. Each policy change or shift you make has an effect on the thousands of merchants who use SL. When considering policy changes, you must do a better job of discussing them in advance with a wide range of Residents than you have so far. We would suggest that you ask yourselves (and us) two questions of any new proposal: “Who will this benefit, and how much?” and “Who will this harm, and how much?” And the “who” that benefits should not be Linden Lab! Not directly.

Any time LL raises fees, or cuts services, it might seem that it’s good for your bottom line. But in the end, if it hurts the SL economy, it hurts LL. If we make money, so do you. If we lose money, or leave the platform, you lose too. Any time LL competes directly with Residents within the SL economy, you ultimately wind up shrinking the economy. Nautilus, Bay City, and Linden Homes are examples of this. Instead of competing with your SL merchants and land barons, you should be developing tools to help them, starting with a better and more robust permissions system and a better process for detecting, reporting, investigating, and resolving content theft.

Here is a short list of what we, the Residents, would like to see you concentrating on in the coming year.

1. Viewer improvements. The enormous popularity of Emerald clearly demonstrates the kind of features your Residents want…and it’s not a dumbed-down viewer, it’s one with more functionality.

2. Lag reduction. Upgrade your servers. Streamline the code. Deal with issues like the notorious sim freeze when Mono scripts arrive via incoming avatars. If you must impose script limits, target the worst offenders…like resizer scripts in every prim of an avatar’s hair or jewelry.

3. Improved content protection. More vigilance in catching and punishing content theft. Improved permissions system, especially for things like textures and scripts that are often incorporated in another product and re-sold.

4. Avatar improvements. We want a better avatar mesh. Better facial expressions. More versatile body morphing. True transparency in the mesh. More flexibility in clothing layers. And one you can do right now, with a simple XML file mod…duplicate Emerald’s secondary attachment points.

5. Improved resident to resident and resident – LL communications. Closing the XStreet forums and the SL VBulletin forums was a move in the wrong direction. The new blogs are not forums, and their format does not support the development of a dedicated forum community. Such communities are an invaluable resource and need to be nurtured and encouraged. You need a better way to collect Resident suggestions and feedback. I would suggest something like the old forum polls, but with the polls coming from you, LL. Office hours don’t allow a large enough cross section of Residents, and feedback via forum or blog threads is too cumbersome to wade through. And, when you talk to us, please learn how to speak in plain , unambiguous English. Corporate weasel-wording does not promote user confidence or trust. Case in point: Creating a new position of “Conversations Manager” immediately prior to eliminating the primary means of carrying on conversations.

6. Improved in world communication tools. In many cases, this means adding the ability to turn OFF communications when desired. Being able to temporarily disable group chat and notices. Improving “Busy” mode to allow content creators some peace and quiet. Add the ability to send a notecard to a group of residents by Shift+click selection in the Friends list or the Calling Card folder. Add the ability to open a conference IM by clicking multiple avatars. Add features like basic text formatting to Notecards. Make them directly exportable into, say, WordPad. Here’s a business-related improvement for you: add support for PowerPoint files.

7. Improved New User Experience. Take back the Infohubs! Develop and implement more community gateways of the caliber of Caledon Oxbridge, or Virtual Ability. Sites with real helpers present, 24/7. Sites that feature in world moderators, with eject/ban powers. Second Life is not for everyone. As a Mentor, I met many people who were really looking for an MMORPG, or a FaceBook. I knew they would not stay long. But I met countless others willing to give this virtual world thing a try. If you can show that audience what SL is all about, what it can be for them, you will see the user base grow steadily.

We need these things. SL needs these things. We need them a lot more than we need a FaceBook tie-in or a free cottage. Your bottom line will thank you.

Sincerely,
Lindal Kidd


Today's Question:
Chicken monkey shoes?

Sunday, January 31, 2010

Brenda's Back!




Hello boys and girls. After an extended Holiday Hiatus, we enter once again into the breech. As we head into the deep midwinter, and SAD takes it's toll on many of us, where else can you turn to bring happiness and joy into your day?

The Battery Street Buzz

Those little scamps out in SanFran known as Lindens have been up to their usual hijinx lately. We were introduced to the newest little rascal, Wallace Linden. He has been dubbed "Conversation Manager" and he has managed to start a couple of doozies.His introduction told us about his job to funnel communications from The Providers through him, while stating he works in the marketing department, not communications. Then again, under the current management, EVERYONE out there works in marketing.

Wallace talked about spreading the TAO of Linden through various out of world venues, including the LL Blogorama and Twitter. He also said an announcement on the fate of the long neglected LL Forum was forthcoming. One place not mentioned to expecy an appearance from the Conversation Manage was said forum. It looks like they will get their eviction notice from second hand.

The next Managed Conversation was about Identity. Yours and Mine.What does it mean in the digital world, both in SL and beyond. How will we tie our online lives to our real one, if at all. A very good topic, abd considering the Lab's current moves toward becoming more of a social network, where the RL/SL line will be crossed by many, one that could be controversial. And in typical fashion, the Lab was as nebulous and evasive as they usually are these types of things It was called just a way to get a pulse on the issue, but that pulse was sent racing , depsite assurances that "no such plan" was being considered. Many waited for the other shoe to drop, but most did not expect it so soon.

It didn't take long. The other day it was proudly announced that LL had acquired something called "Avatars Unite" It appears to be a social networking site for all virtual world enthusiasts,  a pixellized Facebook. While many SLers are enthusiastic about the idea, initial reports show it to be full of issues from technical, to privacy concerns. It is labelled as a Beta, which would be in line with LL's policy of rolling out shiny new features, well before the are ready. The question is, will it be made functional, something that a majority of users may embrace, or will it be like most of "improvements" to date, left unfinished and unfufilling. Some see this new acquisition as simply another attempt by LL to get to our personal data for marketing purposes, especially since Facebook is inhospitable to Avatar only accounts, and are presumably off of LL's courting queue.

One thing is of note, Avatars Unite, along with LL's XStreet acquisition, and new Website/Blogorum/Dashbored setup, point to a trend to focus resources on making it easier to do things outside of SL, while, for many, Life inside the platform continues to deteriorate. The suits in SanFran say it isn't so.

Watchman's Last Round

You may remeber an earlier post where I showed you around the Watchman sim, owned by my dear friend, Gabriele Graves. It is with some sadness that today the sim is now an empty lot, as Gabriele has decided to sell, and concentrate on other pursuits.I was very happy to make Watchman my base of operations for the past year, and SL will be a bit less in it's absence. Gabi put all her heart into building, maintaining and improving the sim, always with the community as her focus. Whatever she chooses to focus on now, you can be asured it will be the same labor of love, with the objective of making something for everyone to enjoy. Thank you, my friend, for making SL a better place for me and all your tenants and friends.

Today's Question:
When you open your eyes underwater, do you ever worry that you'll drown?

Friday, November 20, 2009

Going to the Dogs

Some of you may remember my canine friend Albert, who belongs to Zindra Times co publisher Eddi Haskell:



Well, it seems Albert is a very civic minded dog, deeply interested in politics and the world today. Albert is a conservative, family values dog, not uncommon I guess for a German Shepherd, and he has decided to help Sarah Palin reach the White House in 2012. He has his own blog, dedicated to that quest:

http://avatardog.blogspot.com/

Knowing a bit about Eddi's political leanings, I'm sure this makes for some very interesting conversation at the dinner table in the Haskell household. Give it a read, it really is a hoot.

Speaking of blog's,my SL neighbor and good friend Seven Okelli is back with hers. Many of you know her, she is a delightful and quirky girl, with a happy-go-lucky charm combined with great insight.Her thoughtful posts are always full of humor, especially when she recounts her adventures with her Mom and sister "Six", which are always hilarious and sitcom worthy. Take a gamble and have a look. This is one time when coming up Seven will make you a winner.

http://seven.mothmade.com/

One more blog article of note today. In Atomic Valley, Dancien Graves tells the story of an SL shop owner who has run afoul of LL's anti bot traffic gaming policy.....by using live avatars as models/customer service reps.

http://atomicvalley.com/?p=909

Today's Question:
Which is more important to you and why: flexibility or expandability?

Wednesday, November 11, 2009

Until They All Come Home


November 11th is Veteran's Day in the US, Remembrance Day in The Commonwealth Nations, and Armistice Day in France and Belgium. It's origins all trace back to the original Armistice Day, November 11th, 1918, which was when World War I ended. Major hostilities ceased at 2300, the 11th Hour of the 11th Day of the 11th Month. World War I was called "The War to End All Wars"...however that wasn't to be.

Young men, soldiers, Nineteen Fourteen
Marching through countries they'd never seen
Virgins with rifles, a game of charades
All for a Children's Crusade
Pawns in the game are not victims of chance
Strewn on the fields of Belgium and France
Poppies for young men, death's bitter trade
All of those young lives betrayed

The children of England would never be slaves
They're trapped on the wire and dying in waves
The flower of England face down in the mud
And stained in the blood of a whole generation

Corpulent generals safe behind lines
History's lessons drowned in red wine
Poppies for young men, death's bitter trade
All of those young lives betrayed
All for a Children's Crusade*

*Children's Crusade by Sting.


The Poppy is the symbol of Remembrance Day. It signifies the poppies that grew in the fields of Flanders in Belgium, where so many died, often for mere yards of territory.The imagery of the Poppy comes from the poem "In Flanders Fields", which was written in 1915 by Canadian Lt Colonel John McCrae, a physician in World War I.

In Flanders fields the poppies blow
Between the crosses, row on row,
That mark our place; and in the sky
The larks, still bravely singing, fly
Scarce heard amid the guns below.

We are the dead. Short days ago
We lived, felt dawn, saw sunset glow,
Loved, and were loved, and now we lie
In Flanders fields.

Take up our quarrel with the foe:
To you from failing hands we throw
The torch; be yours to hold it high.
If ye break faith with us who die
We shall not sleep, though poppies grow
In Flanders fields.


Colonel McCrae himself was a casualty of war, but not from enemy fire. He died from pneumonia in January of 1918.



In the US, the Poppy is more associated with Memorial Day in May,where the American Legion make paper mache poppies and exchanges them for donations.Armistice Day was celebrated in the US until 1954, when President Eisenhower, a proponent of a day to honor all Veterans signed a bill that changed Armistice Day into Veterans Day.





Duty, Honor, Country: Those three hallowed words reverently dictate what you ought to be, what you can be, what you will be. They are your rallying points: to build courage when courage seems to fail; to regain faith when there seems to be little cause for faith; to create hope when hope becomes forlorn.

General Douglas MacArthur



"Soldiers never die until they are forgotten.
Tomb Guards never forget"




The Sentinel's Creed

My dedication to this sacred duty
Is total and wholehearted-
In the responsibility bestowed on me
Never will I falter-
And with dignity and perseverance
My standard will remain perfection.
Through the years of diligence and praise
And the discomfort of the elements
I will walk my tour in humble reverence
The best of my ability.
It is he who commands the respect I protect
His bravery that made us so proud.
Surrounded by well meaning crowds by day,
Alone in the thoughtful peace of night,
This soldier in honored Glory rest
Under my eternal vigilance.



"Go tell the Spartans, thou that passest by,
That faithful to their precepts here we lie."




The Kohima 2nd Division Memorial remembers the Allied dead who repulsed the Japanese 15th Army, a force of 100,000 men, who had invaded India in March 1944 in Operation U-Go. Kohima, the capital of Nagaland was a vital to control of the area and in fierce fighting the Japanese finally withdrew from the area in June of that year.

The Memorial itself consists of a large monolith of Naga stone such as is used to mark the graves of dead Nagas. The stone is set upright on a dressed stone pedestal, the overall height being 15 feet. A small cross is carved at the top of the monolith and below this a bronze panel is inset, bearing the inscription above, which is attributed to John Maxwell Edmonds

"They heard the hum of our motors, they counted the rotors, and waited for us to arrive."

Painting "First Boots on the Ground", by William S. Phillips

The POW MIA Remembrance Ceremony
As you entered the banquet hall this evening, you may have noticed a small table in a place of honor.This table is our way of symbolizing the fact that members of our profession of arms are missing from our midst. They are commonly called POWs or MIAs, we call them "Brothers." They are unable to be with us this evening and so we remember them.

This Table is small -- Symbolizing the frailty of one prisoner alone against his oppressors. Remember!

The Tablecloth is white -- Symbolizing the purity of their intentions to respond to their country's call to arms. Remember!

The single Red Rose displayed in a vase reminds us of the families and loved ones of our comrades-in-arms who keep the faith awaiting their return. Remember!

The Yellow Ribbon tied so prominently on the vase is reminiscent of the red ribbon worn upon the lapel and breasts of thousands who bear witness to their unyielding determination to demand a proper accounting of our missing. Remember!

The Candle is lit -- Symbolizing the upward reach of their unconquerable spirit and the light in our hearts that will one day illuminate their way home. Remember!

A Slice of Lemon is on the bread plate to remind us of their bitter fate. Remember!

There is Salt upon the bread plate -- Symbolic of the tears shed by the families as they wait. Remember!

The Glass is inverted -- They cannot toast with us this night. Remember!

The chair is empty. They are not here. Remember!

Remember! -- All of you who served with them and called them comrades, who depended upon their might and aid, and relied upon them, for surely, they have not forsaken you. Remember!

Remember! -- Until the day they come home, Remember!





All gave some, some gave All.
The SL Veterans Tribute is in it's 3rd year. It is a week long exhibit featuring displays and events, made possible by donations and volunteers. The SLVT is a non profit group whose goal is to provide a non political, content filled,educational, interactive sim within SL where people from all walks of life can come visit to honor and remember all who have served or are currently serving. The sim is located in Point Harbor:

http://slurl.com/secondlife/Point%20Harbor/247/132/26
http://www.slveteranstribute.com/

The SLVT also is a supporter of the VFW's Operation Uplink, which helps deployed service members call home for free.
http://operationuplink.org/

Contact Flattop Ewing or Classy Patton for more info.

Another SL Veteran's Tribute can be found at Patriot Island, home of the US Military Veterans Center.
http://slurl.com/secondlife/Patriot%20Island/181/87/29

Bravery doesn't mean you aren't scared. It means you go anyway.



Today's Question:
You can punch a hole in an apple using a straw. How do you think that makes your milkshake feel?

Tuesday, October 27, 2009

Stop...Thief!!!!!


Content theft has never been a secret in SL. People are always looking to get by on other people's work, just as in RL. Being open sourced, thieves and other miscreants will always find a way to break into any safeguards implemented into the system. But lately, it seems to be more brazen and out in the open. Instead of being "Fenced" quietly, stolen content is now being handed out freely in some places, sometimes with the help of unwitting accomplices.

Stroker Serpentine, a well known content creator broke the latest scam on SLU recently:

My day just went to shit. If you are a Content Creator and faint of heart,
I suggest you read no further. This afternoon I was IM'd by a friend who alerted me to receiving a full perm copy of one of my SexGen Beds. A model that is only 3 months old. I immediately teleported to the site and found that indeed inside a "Gold Nugget" hunt object was one of my beds FULL perm. I looked up the profile of the owner and he was PIOF and 6 weeks new. He even had his RL pic in his profile. I assumed he was unaware of what he had done. I contacted him and he was very apologetic. He told me he had received a "package" at BURNING MAN that was named "LOADS OF SHITS".He sent me a copy of it and I immediately AR'd the creator. I had also AR'd the original nugget owner before IM'ing him. I do not believe he was complicit.This box and all of the boxes inside of boxes are copyable.


He went on to give a partial list of the victims as well as a list of suspects.They used several methods to distribute this content including a notecard exploit using animations, allegedly fixed recently by LL.

What is shocking is that these items were available as a freebie hunt prize package at Burning Man, a LL sponsored event.Who knows how many copies of these items are now out, many in the hands of unsuspecting people who merely thought they were getting some great freebies...at a LL sanctioned event. Here is a link to the SLU thread.

http://www.sluniverse.com/php/vb/general-sl-discussion/35930-thieves-motherload.html

This story broke almost at the same time a similar thread opened on the Official SL Forum where someone reported a "Black Market Shop", where obviously stolen goods were being sold.

http://forums.secondlife.com/showthread.php?t=347375

Once again, massive theft, and while this area was reported as group access only and has since been removed, relatively in the open.

Stroker Serpentine has been proactive in the fight against content theft, he has taken thieves to cout previously, and is currently embroiled in a Class Action suit against LL for allowing content theft. In this, some question his motives and sincerity. Some postulate that he and others, are in league with LL on this in an attempt to obtain a favorable ruling on LL's part, where they can then impose new and severe content creation guidelines, ostensibly to benefit SL's bigger creators while eliminating smaller competitors. This writer finds that idea a bit much, even though I do not trust the Lab's motives in just about anything they say or do. I can't say I know Stroker personally, save for some forum interaction and a couple of brief inworld IM's, but I find this idea a Tin Hat worthy conspiracy theory.

In any event, it is obvious that SL is in trouble. Phil Rosedale's departure recently has taken away it's last vestige to it's original vision, and the current management seems bent on destroying that SL, and replacing it with their vision. They want big business and institutional presence in SL, along with the Social Networkers who are populating Facebook and Twitter. Maybe they figure these people won't be content creators and virtual business people, so creating a secure climate for those things is not a priority. Maybe the Tin Foil crowd is right. Maybe LL does want to redo SL as a place where only certain people will be allowed to make and sell content in world. Content bearing your favorite corproate logo.

One thing is certain. The days of the free, throwaway, unverified account have to end. Incidents like this and other griefings are on the rise, usually committed by undetectable alts. EVERY SL user's identity should be known to LL and LL only. A verified Main account with all alts connected to it. No 3rd party verification services, or half hearted attempts at verification. Perhaps even the open source policy needs to be rethought. Something has to be done. SL is too big, and it looks to be getting bigger. While many treat it as just an entertainment platform, just as many have invested their time , emotions and money into it. In large numbers and they need to have that investment reasonably protected. Sadly, I do not think it will happen. These people are not in LL's future plans, and to accommodate them...."Just doesn't scale."

These thoughts are mine, based upon my highly untechnical lay person's view and experience with SL. Many of you have much greater insight to hese problems, and I would encourage you to share them.


Today's Question:
Lionesses have no manes. How do they know when they've grown up?




The Accidental Avatar Shop. Where you can find out what The Bear does in the woods.http://slurl.com/secondlife/Dindrane%20Elfor/174/142/46

Friday, October 23, 2009

Where We've Been...and Where Are We Going?


Most of us are now aware of Phillip (Rosedale) Linden's decision to leave LL in a hands on, day to day capacity to start a new company. He will be remaining as Chairman, but apparently his duties will be mainly promotional and ceremonial, with little input into the future of SL.

I'm starting a new company, and wanted to let you know. It's a big idea - something that actually depends on Second Life existing to get started, and that I have been thinking about almost as long as I've been thinking about Second Life. I don't want to try to explain the idea here, because it is a decision I've just made and honestly I don't think I can do a good job describing it yet. But I did want to tell the whole SL community, because I don't want you to worry that anything is wrong.

I will still be chairman, as I have been since leaving the job as CEO. The change is that I'm not going to be working full-time at Linden Lab anymore (some of you might have thought I wasn't still there, but actually I have been!). I'll still be doing the same outbound and media type things as before - talking about Second Life, etc.

https://blogs.secondlife.com/community/features/blog/2009/10/15/next-chapter



What does his departure mean for SL, and those of us who use it? Ever since his stepping down as CEO and the installation of the M & M regime, along with T Linden,The Lab has embarked on a course away from Phil's original vision of SL as a world of fun, friendship, fantasy and artistic collaboration, fueled by it's micro economy and have instead pointed it toward what may become merely an augmented version of Real Life.

LL has been heavily courting RL corporations and institutions, going as far as to create Zindra, a separate continent where Adult oriented businesses and activities have now been sequestered to, in an attempt to give SL a better image for the button downed real world.These initiatives have not been particularly successful at this time, perhaps it is a reason for the Lab's seeming flurry of new policies and procedures, including it's Content Creator Certification Plan, 3rd Party Viewer Policy, and Scripted Agent (Bot) registration plan.Are they trying to tighten up SL even more for the pinstripers and Ivy Leaguers?

Another initiative LL has undertaken is to integrate SL more closely with the Social Networking sites that are popular today, such as Facebook and Twitter. Both M Linden(CEO) and T Linden (Chief Product Officer)*, have talked about making SL more accessible to the users of these applications, people who will want their avatars closely associated with their Real Life Identities.

*Why the Hell can't LL execs have First Names?

No one can deny that SL needs to grow. And places such as Facebook provide millions of potential new SL users. If LL can persuade the corporations to return to SL, that's a lot of eyeballs to throw advertising and marketing material at. But as these "Real Lifers" come into SL, how will they be received by the current populace? The fantasists, roleplayers, alternative lifestylers, people who may necessarily don't want their Second Lives associated too closely with their first? Can they co exist. If not, will the Lab make a choice and cater to one and disown the other. Recent changes do seem to point toward an attitude mere tolerance and sometimes even contempt for SL's First Ones, who ironically, in a lot of ways are still making it possible to keep the lights on out in San Fran.

Even the Original Dreamer, Phil Linden admits SL has to change with the times. In a recent blog post, where he compared SL to the Burning Man festival, he had this to say:

I was struck by how although Burning Man has grown a lot over time, it's culture and appearance remains fairly constant. When I was there in '99 there were about 20,000 people, and now there are about 50,000. There are certainly changes, and there are both those who yearn for earlier days and those who are excited to see the evolution of it. This makes me think about Second Life as well. Presently, Second Life still isn't very accessible - most people still don't have the time to get over the steep learning curve and get to the amazing stuff inside. Similarly, the total number of people willing to drive 3 hours from Reno into the middle of a barren desert carrying a week's worth of drinking water and food is limited. I suspect that Burning Man won't grow much more, and frankly as a 'burner' (resident) that's fine with me. I like it just the way it is, and although I know it's selfish, I'd rather just have it stay the same. No more people.

But I think Second Life is different than Burning Man. To reach it's potential, it has to grow, probably more than 100 times larger than it is today. If all the people working on Second Life are right - if virtual reality really is the future of the internet and a big part of our collective human future, it's gotta get a lot bigger. Like I said recently at the SLCC conference, we should try and realize that we are working together on a small village that in a few years will be a gigantic metropolis. Everything will change, and needs to. Try not to cling too tightly to what we have now. The design, the UI, the orientation experience, the tools - all these need to change, a LOT, for Second Life to become accessible to hundreds of millions. Those changes are sometimes going to be disruptive and painful. Coming back from the desert heightened that feeling of empathy - in many ways I don't want Second Life to change either. It is magical, and it is cool to feel like you are one of the brave and visionary few who came early. But a bigger part of my heart wants to see it reach everyone, and so we must evolve. Onward!


SL is changing, and perhaps it is necessary. But those of you who have been around know that LL does not handle implementing change well. What will the coming months bring? What changes will the Initialed Ones at The Lab bring forth? What will SL be in 6 months or a year from now. And will you still want to be a part of it?

Today's Question:
Your superpower is that you smell like dandelions whenever someone lies. How will you maintain your secret identity?


Shake , Rattle and Role

The newest rage in 3rd party, alternative viewers appears to be the Emerald Viewer. Among it's many additional features is it's latest and most talked about, the ability to make your boobs jiggle. As with a lot of technological innovation, the SL Adult Film Industry is on the cutting edge. In The Zindra Times, Jennnna Jameson tells us about the first SL Porno Movie to utilize Emerald and it's physics improvements, as well as the burgeoning SL Adult Film activity taking place on Zindra. She provides clips and links to several new films, including some of her own.

http://www.zindratimes.com/2009/10/flurry-of-sl-adult-film-activity-on.html?zx=ac73f0a15491c1aa

Monday, October 19, 2009

All's Faire

Talon Faire is owned by my friend Amaranthim Talon. She started out not that long ago with a little stall in a mall selling a couple of dresses, not long after starting her foray into content creation. Once again, I can proudly say, I was her very first customer.




As her talent and inventory grew, she went into her own store, which changed and expanded over time, to her current store located on Misto Presto.





The store's focus is on fashion, jewelry and home furnishings, all with a very stylish and fanciful theme, which if you know Amara, is right in tune with her personality. Her fashions concentrate on the most lovely and fanciful gowns and silks, in a variety of colors and styles, each guaranteed to make you look elegant yet sexy, in an array of beautiful styles and colors.



Her jewelry designs are equally elegant, the perfect complement to her dresses, yet also suitable for everyday wear.



To make your look complete, visit the Eyelash Bar, where you will find an astounding assortment of prim eyelashes. This has becomes Amara's trademark, and you will find a set of eyelashes for every taste from the sublime to the outrageous.



Amara is also working on prim fingernails, watch for those to be released soon.

Talon Faire is more than just a fashion store, Amara also offers home furnishings and even artworks, all with her unmistakable style. Amara has become quite a talented builder in a relatively short time, and she keeps growing those talents. I am proud to have one of her creations, the AA Logo Sailboat among the items in my little store.





From her small barrow in a marketplace to her lovely current store, Amara is an example of what can be done in SL with a little practice, patience and perseverance. It is an honor to have her among my friends. See you at The Faire.

Talon Faire:http://slurl.com/secondlife/Misto%20Presto/195/40/157


Today's Question:
You've been entered in a shadow puppet contest. What's your best pose?

The Accidental Avatar Shop. Located in the Monkey Mall: http://slurl.com/secondlife/Dindrane%20Elfor/174/142/46